This is an complete interactive experiences brought by team of over 20 people. In this futuristic setting players have to explore simulations of 3 main characters memories in order to choose which one of them to save. Each level have a unique gameplay and overarching story line. Featured at booth during GDC18.
My Role
On this project I was lead game designer and engineer on one of the character levels. I was in charge of coming up with game mechanic and level that will represent character's backstory. Also I was communicating tightly with my team and members of other character teams over Trello and Slack to bring across my vision and ideas to achieve desired player experience. In addition I scripted some mechanics and events that I shared with programming team over Sourcetree (Git client). In addition I was following with producer and creative director over Jira.